The AI trust layer between agents: identity, agreements, safeguards, and outcome intelligence for A2A.

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apps/dashboard/src/components/landing-scene.tsx 322 lines · 8.0 KB · tsx
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import { useEffect, useRef } from 'react';
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const LUM = ' .:-=+*#%@';
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const COLS = 88;
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const ROWS = 40;
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const LIVE_BEATS = ['link open', 'in policy', 'heartbeat ok', 'awaiting peer'];
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const reduceMotion =
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  typeof matchMedia === 'function' && matchMedia('(prefers-reduced-motion: reduce)').matches;
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function clockStamp() {
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  return new Date().toISOString().slice(11, 19);
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}
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function rotateX(x: number, y: number, z: number, angle: number) {
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  const cos = Math.cos(angle);
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  const sin = Math.sin(angle);
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  return [x, y * cos - z * sin, y * sin + z * cos] as const;
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}
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function rotateY(x: number, y: number, z: number, angle: number) {
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  const cos = Math.cos(angle);
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  const sin = Math.sin(angle);
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  return [x * cos + z * sin, y, -x * sin + z * cos] as const;
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}
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function shade(nx: number, ny: number, nz: number) {
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  return nx * 0.16 + ny * 0.38 + nz * 0.86;
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}
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function plot(
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  pixels: string[][],
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  depth: number[],
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  x: number,
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  y: number,
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  z: number,
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  light: number,
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) {
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  const depthOffset = 4.2;
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  const scale = COLS * 1.04;
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  const zz = z + depthOffset;
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  if (zz <= 0.25) return;
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  const inverse = 1 / zz;
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  const column = (COLS / 2 + scale * inverse * x) | 0;
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  const row = (ROWS / 2 - scale * inverse * y * 0.56) | 0;
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  if (column < 0 || column >= COLS || row < 0 || row >= ROWS) return;
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  const cell = row * COLS + column;
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  if (inverse <= depth[cell]) return;
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  depth[cell] = inverse;
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  pixels[row][column] = LUM[Math.min(LUM.length - 1, Math.max(1, (1 + light * 8) | 0))] ?? '@';
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}
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function project(
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  pixels: string[][],
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  depth: number[],
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  x: number,
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  y: number,
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  z: number,
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  nx: number,
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  ny: number,
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  nz: number,
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  yaw: number,
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  pitch: number,
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) {
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  ;[x, y, z] = rotateY(x, y, z, yaw);
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  ;[x, y, z] = rotateX(x, y, z, pitch);
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  ;[nx, ny, nz] = rotateY(nx, ny, nz, yaw);
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  ;[nx, ny, nz] = rotateX(nx, ny, nz, pitch);
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  const light = shade(nx, ny, nz);
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  if (light < 0.08) return;
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  plot(pixels, depth, x, y, z, light);
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}
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function plotCapsule(
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  pixels: string[][],
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  depth: number[],
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  x1: number,
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  y1: number,
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  z1: number,
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  x2: number,
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  y2: number,
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  z2: number,
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  radius: number,
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  yaw: number,
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  pitch: number,
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) {
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  const dx = x2 - x1;
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  const dy = y2 - y1;
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  const dz = z2 - z1;
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  const length = Math.hypot(dx, dy, dz) || 1;
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  const ax = dx / length;
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  const ay = dy / length;
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  const az = dz / length;
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  let px = ay;
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  let py = -ax;
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  let pz = 0;
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  if (Math.hypot(px, py, pz) < 0.12) {
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    px = 0;
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    py = az;
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    pz = -ay;
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  }
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  const plen = Math.hypot(px, py, pz) || 1;
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  px /= plen;
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  py /= plen;
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  pz /= plen;
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  const qx = ay * pz - az * py;
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  const qy = az * px - ax * pz;
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  const qz = ax * py - ay * px;
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  for (let t = 0; t <= 1; t += 0.035) {
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    const cx = x1 + dx * t;
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    const cy = y1 + dy * t;
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    const cz = z1 + dz * t;
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    for (let angle = 0; angle < Math.PI * 2; angle += 0.09) {
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      const cos = Math.cos(angle);
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      const sin = Math.sin(angle);
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      const nx = px * cos + qx * sin;
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      const ny = py * cos + qy * sin;
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      const nz = pz * cos + qz * sin;
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      project(
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        pixels,
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        depth,
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        cx + nx * radius,
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        cy + ny * radius,
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        cz + nz * radius,
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        nx,
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        ny,
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        nz,
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        yaw,
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        pitch,
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      );
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    }
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  }
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}
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function plotTorusArc(
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  pixels: string[][],
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  depth: number[],
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  major: number,
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  minor: number,
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  thetaStart: number,
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  thetaEnd: number,
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  yaw: number,
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  pitch: number,
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  flip: boolean,
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) {
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  for (let theta = thetaStart; theta <= thetaEnd; theta += 0.04) {
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    const cosT = Math.cos(theta);
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    const sinT = Math.sin(theta);
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    for (let phi = 0; phi < Math.PI * 2; phi += 0.08) {
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      const cosP = Math.cos(phi);
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      const sinP = Math.sin(phi);
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      let x = (major + minor * cosP) * cosT;
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      let y = (major + minor * cosP) * sinT;
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      let z = minor * sinP;
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      let nx = cosP * cosT;
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      let ny = cosP * sinT;
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      let nz = sinP;
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      if (flip) {
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        x = -x;
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        y = -y;
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        z = -z;
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        nx = -nx;
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        ny = -ny;
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        nz = -nz;
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      }
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      project(pixels, depth, x, y, z, nx, ny, nz, yaw, pitch);
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    }
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  }
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}
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function renderMark(
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  yaw: number,
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  pitch: number,
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  pixels: string[][],
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  depth: number[],
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): string {
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  for (let y = 0; y < ROWS; y += 1) {
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    pixels[y].fill(' ');
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    for (let x = 0; x < COLS; x += 1) depth[y * COLS + x] = 0;
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  }
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  const major = 1.08;
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  const minor = 0.155;
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  const thetaStart = (102 * Math.PI) / 180;
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  const thetaEnd = (256 * Math.PI) / 180;
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  for (const flip of [false, true]) {
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    plotTorusArc(pixels, depth, major, minor, thetaStart, thetaEnd, yaw, pitch, flip);
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    let x1 = major * Math.cos(thetaEnd);
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    let y1 = major * Math.sin(thetaEnd);
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    let x2 = 0.28;
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    let y2 = -0.68;
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    if (flip) {
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      x1 = -x1;
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      y1 = -y1;
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      x2 = -x2;
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      y2 = -y2;
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    }
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    plotCapsule(pixels, depth, x1, y1, 0, x2, y2, 0, minor, yaw, pitch);
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  }
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  return pixels.map((row) => row.join('')).join('\n');
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}
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export function LandingClock() {
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  const ref = useRef<HTMLSpanElement>(null);
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  useEffect(() => {
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    const node = ref.current;
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    if (!node) return;
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    const write = () => {
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      node.textContent = clockStamp();
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    };
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    write();
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    if (reduceMotion) return;
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    const timer = window.setInterval(write, 1000);
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    return () => window.clearInterval(timer);
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  }, []);
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  return <span ref={ref} className="landingClock" />;
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}
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export function LandingBackdrop() {
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  const preRef = useRef<HTMLPreElement>(null);
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  useEffect(() => {
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    const node = preRef.current;
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    if (!node) return;
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    const pixels = Array.from({ length: ROWS }, () => Array<string>(COLS).fill(' '));
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    const depth = new Array<number>(ROWS * COLS).fill(0);
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    let time = 0;
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    const paint = () => {
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      const yaw = reduceMotion ? 0.25 : time * 0.62;
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      const pitch = reduceMotion ? 0.18 : 0.22 + time * 0.31;
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      node.textContent = renderMark(yaw, pitch, pixels, depth);
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    };
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    paint();
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    if (reduceMotion) return;
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    let frame = 0;
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    let last = 0;
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    const tick = (now: number) => {
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      if (now - last >= 50) {
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        last = now;
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        time += 0.032;
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        paint();
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      }
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      frame = requestAnimationFrame(tick);
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    };
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    frame = requestAnimationFrame(tick);
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    return () => cancelAnimationFrame(frame);
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  }, []);
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  return (
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    <div className="landingBackdrop" aria-hidden="true">
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      <pre ref={preRef} className="liveAscii" />
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    </div>
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  );
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}
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export function LandingDiagram() {
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  const liveRef = useRef<HTMLSpanElement>(null);
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  useEffect(() => {
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    const node = liveRef.current;
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    if (!node || reduceMotion) return;
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    let index = 0;
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    const timer = window.setInterval(() => {
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      index = (index + 1) % LIVE_BEATS.length;
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      node.textContent = LIVE_BEATS[index] ?? 'link open';
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    }, 3200);
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    return () => window.clearInterval(timer);
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  }, []);
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  return (
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    <div className="asciiDiagram" role="img" aria-label="Live session log of a signed agent exchange">
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      <span className="sceneCorner sceneTL">+</span>
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      <span className="sceneCorner sceneTR">+</span>
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      <span className="sceneCorner sceneBL">+</span>
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      <div className="diagramHud">
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        <span>SESSION  ix_7f3c</span>
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        <span className="diagramLive">LIVE</span>
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      </div>
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      <ol className="sessionLog">
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        <li>
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          <time dateTime="12:41:02">12:41:02</time>
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          <b>atlas</b>
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          <span>propose  source-backed brief</span>
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        </li>
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        <li>
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          <time dateTime="12:41:03">12:41:03</time>
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          <b>nova</b>
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          <span>revise   participants only</span>
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        </li>
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        <li>
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          <time dateTime="12:41:04">12:41:04</time>
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          <b>both</b>
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          <span>accept   0x7F3C</span>
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        </li>
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        <li>
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          <time dateTime="12:41:05">12:41:05</time>
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          <b>clasp</b>
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          <span>attest   bilateral</span>
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        </li>
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        <li className="is-live">
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          <time dateTime="12:41:08">12:41:08</time>
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          <b>link</b>
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          <span ref={liveRef}>link open</span>
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        </li>
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      </ol>
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      <p className="diagramSpec">
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        sha  7f3c91a0b2e84d11
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        <br />
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        identity verified · score none
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      </p>
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    </div>
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  );
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}