| 1 | // Inventory management system
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| 2 |
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| 3 | const InventoryPage = {
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| 4 | render() {
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| 5 | const items = Array.from(GameState.inventory.items.values());
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| 6 |
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| 7 | if (items.length === 0) {
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| 8 | return `
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| 9 | <section class="hero">
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| 10 | <h1>INVENTORY</h1>
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| 11 | <p class="lead">Nothing collected yet.</p>
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| 12 | </section>
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| 13 | <section class="panel">
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| 14 | <p>As you progress through the archive, you will collect artifacts and fragments of knowledge. They will appear here.</p>
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| 15 | </section>
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| 16 | `;
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| 17 | }
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| 18 |
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| 19 | let html = `
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| 20 | <section class="hero">
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| 21 | <h1>INVENTORY</h1>
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| 22 | <p class="lead">${items.length} item(s) collected</p>
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| 23 | </section>
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| 24 | <div class="inventory-grid">
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| 25 | `;
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| 26 |
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| 27 | items.forEach(item => {
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| 28 | html += `
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| 29 | <div class="inventory-item">
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| 30 | <div class="item-icon">${item.icon || '📦'}</div>
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| 31 | <div class="item-name">${item.name}</div>
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| 32 | <div class="item-desc">${item.description}</div>
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| 33 | ${item.notes ? `<div class="item-notes">${item.notes}</div>` : ''}
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| 34 | </div>
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| 35 | `;
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| 36 | });
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| 37 |
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| 38 | html += '</div>';
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| 39 | return html;
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| 40 | }
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| 41 | };
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