| 1 | // Game state management system
|
| 2 |
|
| 3 | const GameState = {
|
| 4 | // Core progression
|
| 5 | currentAct: 0,
|
| 6 | currentPage: 'landing',
|
| 7 | completedActs: new Set(),
|
| 8 |
|
| 9 | // Player inventory
|
| 10 | inventory: {
|
| 11 | items: new Map(),
|
| 12 | totalItems: 0
|
| 13 | },
|
| 14 |
|
| 15 | // Evidence collected
|
| 16 | evidence: {
|
| 17 | documents: new Map(),
|
| 18 | audioLogs: new Map(),
|
| 19 | photographs: new Map(),
|
| 20 | connections: [] // Links between evidence pieces
|
| 21 | },
|
| 22 |
|
| 23 | // Decrypted messages
|
| 24 | decrypted: new Map(),
|
| 25 |
|
| 26 | // Puzzles solved
|
| 27 | solvedPuzzles: new Set(),
|
| 28 | attemptedPuzzles: new Map(), // Track wrong answers
|
| 29 |
|
| 30 | // Discovered locations/sections
|
| 31 | unlockedSections: new Set(['landing', 'act1']),
|
| 32 | discoveredSecrets: new Set(),
|
| 33 |
|
| 34 | // Time tracking
|
| 35 | startTime: null,
|
| 36 | sessionTime: 0,
|
| 37 |
|
| 38 | // Endings discovered
|
| 39 | endingsFound: new Set(),
|
| 40 |
|
| 41 | // Initialize state from localStorage
|
| 42 | init() {
|
| 43 | const saved = localStorage.getItem('hollow-archive-state');
|
| 44 | if (saved) {
|
| 45 | try {
|
| 46 | const data = JSON.parse(saved);
|
| 47 | Object.assign(this, data);
|
| 48 | this.completedActs = new Set(data.completedActs || []);
|
| 49 | this.solvedPuzzles = new Set(data.solvedPuzzles || []);
|
| 50 | this.unlockedSections = new Set(data.unlockedSections || ['landing', 'act1']);
|
| 51 | this.discoveredSecrets = new Set(data.discoveredSecrets || []);
|
| 52 | this.endingsFound = new Set(data.endingsFound || []);
|
| 53 | this.inventory.items = new Map(data.inventory?.items || []);
|
| 54 | this.evidence.documents = new Map(data.evidence?.documents || []);
|
| 55 | this.evidence.audioLogs = new Map(data.evidence?.audioLogs || []);
|
| 56 | this.evidence.photographs = new Map(data.evidence?.photographs || []);
|
| 57 | this.decrypted = new Map(data.decrypted || []);
|
| 58 | } catch (e) {
|
| 59 | console.warn('Failed to load saved state:', e);
|
| 60 | }
|
| 61 | }
|
| 62 | this.startTime = this.startTime || Date.now();
|
| 63 | },
|
| 64 |
|
| 65 | // Save state to localStorage
|
| 66 | save() {
|
| 67 | const data = {
|
| 68 | currentAct: this.currentAct,
|
| 69 | currentPage: this.currentPage,
|
| 70 | completedActs: Array.from(this.completedActs),
|
| 71 | solvedPuzzles: Array.from(this.solvedPuzzles),
|
| 72 | unlockedSections: Array.from(this.unlockedSections),
|
| 73 | discoveredSecrets: Array.from(this.discoveredSecrets),
|
| 74 | endingsFound: Array.from(this.endingsFound),
|
| 75 | inventory: {
|
| 76 | items: Array.from(this.inventory.items),
|
| 77 | totalItems: this.inventory.totalItems
|
| 78 | },
|
| 79 | evidence: {
|
| 80 | documents: Array.from(this.evidence.documents),
|
| 81 | audioLogs: Array.from(this.evidence.audioLogs),
|
| 82 | photographs: Array.from(this.evidence.photographs),
|
| 83 | connections: this.evidence.connections
|
| 84 | },
|
| 85 | decrypted: Array.from(this.decrypted),
|
| 86 | startTime: this.startTime
|
| 87 | };
|
| 88 | localStorage.setItem('hollow-archive-state', JSON.stringify(data));
|
| 89 | },
|
| 90 |
|
| 91 | // Add item to inventory
|
| 92 | addItem(id, item) {
|
| 93 | this.inventory.items.set(id, {
|
| 94 | ...item,
|
| 95 | acquiredAt: Date.now()
|
| 96 | });
|
| 97 | this.inventory.totalItems++;
|
| 98 | this.save();
|
| 99 | },
|
| 100 |
|
| 101 | // Add evidence
|
| 102 | addEvidence(id, evidence, type = 'documents') {
|
| 103 | this.evidence[type].set(id, {
|
| 104 | ...evidence,
|
| 105 | discoveredAt: Date.now()
|
| 106 | });
|
| 107 | this.save();
|
| 108 | },
|
| 109 |
|
| 110 | // Link evidence together
|
| 111 | linkEvidence(id1, id2, description) {
|
| 112 | this.evidence.connections.push({
|
| 113 | id1, id2, description,
|
| 114 | linkedAt: Date.now()
|
| 115 | });
|
| 116 | this.save();
|
| 117 | },
|
| 118 |
|
| 119 | // Mark puzzle as solved
|
| 120 | solvePuzzle(puzzleId) {
|
| 121 | this.solvedPuzzles.add(puzzleId);
|
| 122 | this.save();
|
| 123 | },
|
| 124 |
|
| 125 | // Record wrong attempt
|
| 126 | recordAttempt(puzzleId, answer) {
|
| 127 | if (!this.attemptedPuzzles.has(puzzleId)) {
|
| 128 | this.attemptedPuzzles.set(puzzleId, []);
|
| 129 | }
|
| 130 | this.attemptedPuzzles.get(puzzleId).push({
|
| 131 | answer,
|
| 132 | timestamp: Date.now()
|
| 133 | });
|
| 134 | },
|
| 135 |
|
| 136 | // Unlock new section
|
| 137 | unlockSection(sectionId) {
|
| 138 | this.unlockedSections.add(sectionId);
|
| 139 | this.save();
|
| 140 | },
|
| 141 |
|
| 142 | // Discover secret
|
| 143 | discoverSecret(secretId) {
|
| 144 | this.discoveredSecrets.add(secretId);
|
| 145 | this.save();
|
| 146 | },
|
| 147 |
|
| 148 | // Record ending
|
| 149 | recordEnding(endingId) {
|
| 150 | this.endingsFound.add(endingId);
|
| 151 | this.save();
|
| 152 | },
|
| 153 |
|
| 154 | // Get game completion percentage
|
| 155 | getCompletion() {
|
| 156 | const maxActs = 5;
|
| 157 | const maxSecrets = 12;
|
| 158 | const maxEndings = 3;
|
| 159 | const totalMax = maxActs + maxSecrets + maxEndings;
|
| 160 |
|
| 161 | const currentTotal = this.completedActs.size + this.discoveredSecrets.size + this.endingsFound.size;
|
| 162 | return Math.round((currentTotal / totalMax) * 100);
|
| 163 | },
|
| 164 |
|
| 165 | // Reset game
|
| 166 | reset() {
|
| 167 | if (confirm('Reset all progress? This cannot be undone.')) {
|
| 168 | localStorage.removeItem('hollow-archive-state');
|
| 169 | location.reload();
|
| 170 | }
|
| 171 | }
|
| 172 | };
|
| 173 |
|
| 174 | // Initialize on load
|
| 175 | document.addEventListener('DOMContentLoaded', () => {
|
| 176 | GameState.init();
|
| 177 | });
|